![]() ![]() ![]() at this point you would normally be dead so you wouldn't be able to see this happen, but since you are alive, you can follow it and watch it (it will no longer attack you). Sending your ship on a collision course towards an anglerfish (sticking a probe onto the angler would help track it) and then getting out of your ship and then moving away from it, the anglerfish will then attack your ship, but because the anglerfish spins (or lunges) towards it, it will destroy your ship and then spin wildly and out of control. Using this mechanic, the player can lure an anglerfish to the edge of Dark Bramble in relative safety. They will growl after detecting the player and slowly move toward them. It is also possible to lure an anglerfish far enough out of Dark Bramble that it is possible to see it clearly.Īnglerfish appear to be attracted by sound, including a collision between the ship and an object within Dark Bramble. ![]() If you want to observe an anglerfish safely, there is a scaled down, baby anglerfish held in the Observatory. It is unknown how they move without liquid to move in. If one is in your way, you can launch a probe to get it's attention. They are able to devour the player even if they are inside the ship. They have poor eyesight but an acute sense of hearing. Adult anglerfish at the edge of Dark Bramble.īaby anglerfish in a tank in the Observatory.Īnglerfish are giant monsters that reside inside Dark Bramble. ![]()
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